However, when such changes were necessary, the tweaks were always made to preserve as much of the non-degenerate behavior as possible, and a large focus was made to ensure the true fundamentals of every character remain in-tact. Ice Climbers players can no longer count on taking a stock per grab that does change things. ![]() Of course, some changes will force some adjustments. Samus is still a highly efficient zoner who focuses on leveraging her high survivability she is just much more likely to win now. Meta Knight is still the super speedy swordsman with amazing gimping potential he merely does a less efficient job of shutting down the opponent’s options and has less imaginary KO problems. The ideal balance target is high only the very top tier saw nerfs, and everyone has some degree of buffs! The changes were designed to fit into the existing playstyles of characters. The primary goal of this project is to make every character tournament viable and every matchup winnable. Remove Infinites and Inescapable Lockdownsģ. No one should have any problem moving between standard Brawl and Balanced Brawl, even back-to-back!īalanced Brawl has three primary goals in its design:Ģ. ![]() Balanced Brawl has the exact same physics as standard Brawl, and elements such as animation speed, hitbox size, or general character playstyle are rarely changed in any way. We deliberately avoid changing any core elements that make Brawl what it is. The foundation of this project is that Brawl is already a fun game. The character balance of Super Smash Bros. Balanced Brawl is a mod project that improves
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